![]() This flaming “sword” sets targets aflame, in addition to having decent base damage. Possibly the coolest “melee weapon” in the game, the Shishkebab is a weapon of biblical proportions. While there are 4 schematics in game, having the 4th does not provide any additional benefit beyond the 125% repair skill bonus. Like the Dart Gun, Deathclaw Gauntlet, and Railway Rifle, for each additional schematic you own, the base condition that the Rock-It Launcher is in upon crafting is increased (1=75% repair skill, 2 = 100% repair skill, 3 = 125% repair skill). Sold by Moira Brown, in Megaton’s general store, The Craterside Supply.įound in the Rivet City armoury, behind a “very hard” locked door.įound in the medical office, in Vault 101, inside the framed quote of Revelation 21:6. Sold by Crazy Wolfgang, the wandering merchant (who can be found sometimes at Canterbury Commons). ![]() This weapon is governed by the “big guns” skill, and uses any misc junk you load it with as ammunition! The damage remains consistent, regardless of what junk you choose to use as ammunition. The Rock-It Launcher is possibly the most fun of all crafted weapons in Fallout 3. Alternatively, the schematic may be found in his safe, if you obtain the key through… nefarious means (pickpocketing, or killing him).įor each additional level of schematic you possess, you will craft an additional mine (at no extra material cost) to a maximum of 4 mines, per craft! Reward from Herbert Dashwood, in Tenpenny Tower, if you have found the corpse of his manservant, Argyle, and inform him. Sold by Knick Knack, the merchant of Little Lamplight.įound on a workbench at Jocko’s Pop & Gas Stop, in the midwestern portion of the map (northwest of Tenpenny Tower). ![]() Reward from Moira Brown, in Megaton, for completing the optional objective of bringing her a mine in the quest The Wasteland Survival Guide. One Bottlecap Mine can be found laying on almost every workbench you come across. When armed, the mine will detonate when walked over by an NPC, doing tons of damage, and making a jingling sound (yay!). The Bottlecap Mine is governed by the “explosives” skill, and is the most powerful type of mine (and therefore the most powerful explosive) in Fallout 3. Otherwise, to repair them, you’ll need to create a new one to repair your old one with, or have them repaired by merchants (who you’ll probably just scam for your caps back anyways). Your repair skill will affect the base condition of your crafted items. Having multiple of the same schematic can lend benefits to crafting the respective weapon(s). Multiple schematics for the same craft can be found throughout the wasteland. Conversely, you can always see the materials in the crafting prompt via a workbench. Once you’ve picked up a schematic, you’ll have an entry in the “Notes” section of your Pip-Boy that tells you the required materials to craft it. The schematics, which are found either dispersed throughout the wasteland, sold by merchants, or rewarded through quests. The crafting station from which you’ll actually be prompted to create your jury-rigged wasteland weaponry. In order to craft anything in Fallout 3, you’ll need three things:Ī workbench. The weapons I speak of, are the crafted ones. Not just because of their effectiveness, but their highly specialized (and often comical) natures lend them to a crazy and chaotic good time. Some weapons, however, feel particularly rewarding to use. ![]() From silenced pistols, to the Fatman (a mini nuke launcher), your weapon choices are quite diversified, no matter your playstyle. Fallout 3 hosts dozens of fun and exciting weaponry, with which to devastate (or liberate) the wasteland.
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